Militia (Duskcreekburgh)

The Duskcreekburgh Militia, otherwise known as Duskcreekburgh Cannon Fodder or the "Blue Jackets," are a mix of humans, near-humans, non-humans, and humanoid beasts. Untrained and paid scraps of gold coins, these mostly tricked, fanatic, or criminal fighters are most prominently seen in the frontlines, marching forward in front of more effective troops, such as Cobalt Strykers or Dragonborn Soldiers. They are the lowest class of soldiers and rank for Duskcreekburgh, and have been used for the beginning days of Duskcreekburgh's Militarization, due to the high population of the city.

Training
For frontline militias, raining is a complete zero in terms of official practices and guidelines. Usually only having knowledge of the weapon they wield due to personal use, stories, and illustrations, they have much difficulty dealing with experienced or even quickly trained troops. Due to a lack of training, equipment, and leadership, they have very minimal morale, and bow & arrow militiamen being almost useless on the battlefield in terms of firing. The longbows and cheaply made arrows are what is given to archers, while for others it's a one-handed sword or cheap spear. Many officers prefer spear militiamen due to the little actions needed to be effective, and the ability to stop cavalry charges at more trained troops. It isn't uncommon to see a mix of them all in battle.

Weapons & Tools
The bulk of militiamen usually wield swords and spears, being best for such tools, and theoretically needing little effort to be effective. Archers use longbows and cheaply made arrows.

Uniform (Development)
Due to the many different sizes of militiamen, all being nonhuman and related people of Duskcreekburgh descent usually, they all are different, and thus many different uniforms were created because of this. There are currently four different classes of this single standard uniform.

Humanoid Size
Tailors of Duskcreekburgh call this the First Phase, they determine the race and body type of the wearer. They separated these unto Humanoids, Near-humanoids, Far-humanoids. Humanoids typically are races with the same dimensions or very close, of a human, such as Trolls or Orcs. Near-humanoids are those who's features differ a bit, such as extra or bulkier limbs or wings, head to toe fur, or other complications such as Lycans or Kobolds. Far-humanoids however, are those who have no limbs, are massive, very small, or have other features such as being a complete beast. Usually, they don't get a uniform, but there are some cases. Due to the complex biologies of different races, some may get different materials of the suit.

Measurement Size
A simple measurement of the dimensions of the wearer, such as length, width, height, and sometimes mass if needed. This is the last needed

New/Unique "Claws, Arms, Wings" Count
If for whatever reason a specific race or persons require their own special outfit, due to extra body parts or auras, rather then plain size, they are accounted for and stored for use. Once completed, and if able, they get their made suit.

Uniform (Production)
Once orders are completed and paid by a local Duskcreekburgh Governor or Official, they are soon made by Iron Foundries in Duskcreekburgh's Mining (and Industrial) Center. Using iron bolts, pressed into a broiled leather jacket, they are then stylized and recolored to fit the color scheme, and shipped off to recruitment centers (or jail cells). Although the jackets are of a cow or bull, bought from trade and other kingdoms (or stolen by leather wearing or born races), the iron is all produced, melted down, and shaped in Duskcreekburgh. Once a belt was also included, the uniform proved to both fit well, be relatively comfortable, and protective against low strength or calculated blades.

Specialists and Variants

 * Blue Cloak
 * Blue Dragon Brigade
 * Denim Militia Officer